Alter Egos, Backgrounds, Dungeons & Dragons

Larenis MorroVine – Merchant Explorer

Larenis grew up in Narisine, the capitol city of Eladia, bustling with commerce and industry. Larenis’ branch of the family lived in reasonable comfort on the Lower Terraces. As a child Larenis accompanied his kin on family business throughout the city. He saw the barely contained chaos of the animal markets outside the city walls, the clamour of the craftsmen’s workshops and even glimpses inside the palace itself.

Larenis’ lessons came from a kindly family relative in the great library. As a teenager Larenis would sneak away to wander the Artist’s Quarter, listening intently to debates raging in coffeehouses and joining the cacophonous crowd in and about the Street of Poets.

The docks however truly called to Larenis. It was there that the goods flowing off the ships, filled the shop fronts and showed Larenis the exotic wonders of the world waiting to be found. Aribea’s Oil’s and Elixirs, Malcane’s Inks, Beast & Botanica all were the source of much childhood wonder but it was a quiet little map shop on a back street just off the docks that was the most enthralling.

That shop sold papers and parchment in the soft glow of paper lanterns. Great piles of rolled scrolls occupied tall alcoves or sat in great stacks but hanging high over them all were rare maps and other oddities from afar. Larenis longed for the day he would be tall enough to read the mysterious letters that covered those maps.

As Larenis got older he talked his way into the Breaking Wave Tavern, the largest inn on the waterfront. A sprawling building on the docks built from pieces of numerous old ships;  a favourite haunt of many a sailor. Tales of riches and adventure filled the evenings.

Character Summary
Larenis MorroVine
Background:  Merchant Explorer – Cartographer, Navigator (Guild Merchant)
Class:  Rogue 1
Race:  Half-elf; Alignment:  Neutral Good
Language:  Eladian, Elvish, Merchant Cant, Goblin, Giant


Ability Scores 12 (+1) 16 (+3) 14 (+2) 17 (+3) 14 (+2) 16 (+3)
Saving Throws +1 +5 +2 +5 +2 +3


Acrobatics +3 Medicine +2
Animal Handling +3 Nature +3
Arcana +3   Perception +4
 x Athletics +3 Performance +3
 x  Deception +5  x  Persuasion +7
 x  History +5 Religion +3
 x  Insight +6 Sleight of Hand +3
Intimidation +3  x  Stealth +5
 x  Investigation +5 Survival +2


Leather Armor (11)
ACTIONS Attack 1 Initiative +3 Speed 30ft
Senses DarkVision 60ft Perception 14
Rapier +5 1d8 +3 piercing
Dagger +5 +5;  20/60 1d4 +3 piercing
Shortbow +5;  80/320 1d6 +3 piercing


Catographer’s tools 15 gp 6 lb
Navigator’s tools 25 gp 2 lb
Explorer’s Pack
Backpack 2 gp 5 lb
Bedroll 1 gp 7 lb
Mess kit 2 sp 1 lb
Tinderbox 5 sp 1 lb
10 torches 1 cp 10 lb
10 days of rations 50 sp 10 lb
Waterskin 2 sp 5 lb
50′ hempen rope 1 gp 10 lb
63 lb